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Sunday, April 15, 2007

Supreme Commander

Supreme Commander was the first major real-time strategy game of the year. Essentially the unofficial sequel to 1997's Total Annihilation, which is often hailed as one of the greatest RTS games ever made, it offers a scale that's both breathtaking and challenging. With battlefields that are often 400 square kilometers or larger in size, the game gives you the room to be creative in terms of how, where, and when you attack the enemy. Now, you can rapidly transport huge armies to any corner of the battlefield to deliver a knockout blow from a surprise direction. At your disposal are futuristic armies, navies, and an air force. You also have mighty experimental units and nuclear weapons that can break a deadlock to turn the tide of battle.

Storyline :

The Infinite War

For a millennium, three opposing forces of humanity--the Cybran Nation, the Aeon Illuminate and the United Earth Federation--have fought a bitter and bloody war over conflicting and unwavering systems of belief. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of anyone with opposing belief systems.
Labeled the Infinite War, this horrific conflict has shattered a once peaceful galaxy and only served to deepen the hatred and schisms between the three factions. Now, after centuries of struggle, the battle for supremacy has at long last reached a turning point. You are a Supreme Commander, and only you have the power to bring the Infinite War to an end once and for all.
The fate of the galaxy is in your hands.

Planetary Warfare on a Galactic Scale
Delivering one of the most advanced and innovative features of any RTS game, Supreme Commander establishes a breathtaking new standard with the sheer scope and scale of its gameplay. Colossal battles tear across maps of incomparable size as hundreds of units clash in epic battles of supremacy.

Scale: Witness tiny assault bots get crushed into oblivion by towering mega units, or watch as smaller attack bombers desperately try to bring down a gigantic experimental unit.

Scope: Concentrate on individual ground battles or zoom all the way out in a single, seamless motion that reveals the full theatre of war. Plan and unleash multiple strategic attacks from this tactical vantage point.

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